![]() ![]() DDS file format: BC1, BC2, BC3, BC7 (BC1-3 is equivalent to DXT1, DXT3, DXT5). KTX2 file format: Basis and UASTC universal compression formats, only! See this post for reference.įrom 1.15, PPSSPP will support multiple efficient GPU-native texture compression formats. Using pngquant / pngyu to reduce the size of PNGs will also make PNG files load faster. In the meantime, here's instructions to build and use the tool: link. ![]() The ZIM format converter might be made available for download soon. It loads a lot faster than png, but keep reading, from 1.15 there will be better alternatives. PPSSPP also supports ".zim" which is a custom format consisting of a short header detailing format and dimensions, followed by the raw image compressed with Zstd. While png is okay, it's not the fastest to load, plus it decompresses to full RGBA8888 format in video memory, which is a little wasteful. When saving textures, they'll be written to disk in png format. ![]() If you're looking for information on how to use existing texture packs instead of how to create new ones, click here. Creating one isĮasy, just open your game, press ESC and go into settings, tools, developer tools and choose "Create/Open textures.ini file for your game". It's also possible to include a textures.ini file to customize them, but defaults are used if the file doesn't exist. You can create texture replacement packs in PPSSPP to replace textures. ![]()
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